Orbis Wiki

Orbis is the name of the world in which many fantastical events have taken place, and will take place.

The continent to the North is known as Astralica, a barren wintery wasteland. The Eastern-most continent is called Amaref, a continent with a stable climate which seems to be the center of several world-changing events. The Southern continent is Gelida, a land characterized by Viking-like raids on distant lands through chaotic long distance teleportation. And to the West is Eurafrasia, which is host to several clans of marauders which commandeer strange devilish technology, pitting them against one another eternally.

Religion
Religion exists in the world just as it had in ancient times, but with magic instated in the world, religion has changed in a fantastic way. No one can say for certain whether or not the Gods truly exist, but their blessings cannot be disregarded. Some skeptics believe that the gods do not exist at all, and their blessings are attained through faith alone, with their faith activating their magical prowess. Regardless, if one’s faith fades, so too does their magic.

Magic
Magic is an ability bestowed upon the world by the gods, who granted humanity a mere fraction of their power. Those capable of manipulating the ebb and flow of reality in this manner are extremely rare, with only around one in every 500 people being able to control magic, those who can are known as spellweavers. The other 499 are completely incapable; unable to grasp it through education or faith and unable to sustain their own life if bestowed with magic by a deity. Those incapable of using magic can acquire the ability to spellweave, but only through one method: a drug called apotheosis. This method is detrimental to the users health however, and is looked down upon, with users seen as drug addicts and referred to as synthers or (more politely) false weavers.  House Rules

Links


 * Cities
 * Factions
 * Holidays
 * People
 * Timeline

