Johnny and the Jets

Johnny and the Jets were a band of heroes who nobly devoted themselves to defeating The Lich King, and the eldritch invasion that followed in his wake. The group was made up of six adventurers, Johnny Tsunami, Mearla Moongleam, Adam McClarrin, P'noot Etar, Hippolyta Nighshade, and Gurac Rockerdum. These heroes chiseled their names into history and are commonly known as the saviors of Khiba.

Johnny Tsunami, King of Bards
698 AG - 990 AG

A Half-Elf Bard who became an adventurer to track down his father, who had left him and his mother alone at a young age. The only thing his father had left them was his old guitar, which Johnny picked up never stopped practicing with it. He started making money and made things easier on his mother who had to work two jobs to support them. He aimed to become not only a better bard than his father, but the best bard that ever was, that way his mother would never have to work again.

Johnny Tsunami quickly became the face of the party, the smooth-talking, eccentric charmer managed to talk the party out of a number of sticky situations. He also nominated to call their group "Johnny and the Jets", which passed with a vote by the party by a single vote. That final vote was given by a drowsy Adam McClarrin, who had missed the vote (and ensuing debate) because of sickness. Johnny also composed and played a song that shared the name of the fabled group, which rapidly grew in popularity.

Johnny lived a full life, and amassed wealth and fame beyond his wildest dreams. But once Hippolyta died, Johnny had experienced a realization of his mortality, sending him on a soul searching journey that lead him to take Hippolyta's ship to The Great Void. Not too long after, the ship had disappeared from the harbor, with witnesses saying that the ghost of a tiefling sailed it away. It was on this island that Johnny lived out most of his life, which was extended by his trips into the Void, due to the strange effect it has on time. In his old age, Johnny came to realize that he too will soon pass, as such, he sailed back to the mainland and organized a final tour, which was said to mostly have been hosted as an excuse to reconnect with his old adventuring partners. Johnny passed away quietly and peacefully in Mearla's grove, where he was visiting her on the final leg of his tour. Even after his death, Johnny's music is still played by bards, though none could ever truly match his style. Johnny Tsunami played a large influence on music, and his mark will not soon fade away.

Mearla Moongleam, the Voice of Reason
694 AG -

A Halfling druid that hailed from the small forest village of Treewild. She was to guard the village's sacred artifact: a glowing green stone that promoted the growth of nearby plant life. After Mearla let her guard down for a mere moment, a band of thieves stole the artifact and escaped. After this, she was cast out from her village, where she taught herself the ways of druidcraft. And seeks to find and retrieve the stolen artifact, so she can find forgiveness from her village.

Mearla became the motherly figure of the group, being that she was the only member capable of offering substantial healing magic. She was the only member that was comfortable consoling those experiencing some sort of tragedy (particularly children), or at least the only member able to do so competently. Mearla went on to find and recover her village's artifact among the corpses of the bandits in the forest far to the North, among the corpses was the body of a young elven boy's father. The boy's name was Nokkrato, he and his father cared for a tree that bore magical healing fruit. But the tree was beginning to wither after the boy's mother (who healed the tree) had passed. His father then went to make a deal with the bandits for the magical stone, but the deal had gone awry. Mearla told the boy what happened to his father, and helped him through the grieving process. She also gifted him the stone to return life to the tree.

Once Mearla's party defeated the Lich King, she decided to return to Nokkrato and adopt the boy. They oversaw the regrowth of the tree, and once Mearla was confident she could continue to manage the tree, she returned the stone to her village. The village welcomed her with open arms, but she had found another family beyond the Treewild, and left for good. Mearla frequently visited her old adventuring companions, but after becoming an archdruid, she aged more slowly, and the years passed as she outlived many of them. She helped so many people overcome their grief, but she was unprepared to deal with it herself. Her other adventuring companions gladly helped her however they could. Anyone lucky enough to have met Mearla Moongleam has had their lives changed for the better, and the only people who would possibly say anything bad about the Halfling either haven't met her, or purposefully crossed her in some way.

Centuries after their adventures, Johnny visited Mearla in her grove with a premonition that he would pass soon, and while they were talking, his premonition proved to be true. Mearla was not going to stand idly by and watch Johnny die, so she leapt into action, using every single healing spell she had at her disposal in an attempt to save him, but none revived him. Her magic was not wasted it seems, as the plant life beneath Johnny soon formed a bed of flowers and the surrounding greenery flourished exponentially. And now, in her grove, is a corpse that refuses to rot, and Mearla tends to the plants around him so that he is not covered and forgotten.

Adam McClarrin, Man of Many Titles
469 AG -

A Wood Elf Monk that hailed from the forest of El'lyra as a member of the group known as The Rangers of Illodan. His name was originally Galanodel E'lrailan while he lived there. The Rangers protected the forest from any trespassers or poachers, but took a pacifistic approach, only fighting in self defense. Adam took issue with their methods, especially due to the fact that criminals of all kinds would hide away in their forest, criminals that don't learn from a simple slap on the wrist. And so, he took matters into his own hands, killing a group of bandits who had a hideout within the forest. The Rangers discovered this and quickly exiled him from the forest. Adam left, leaving behind his mother, father, and a younger brother. Adam traveled until he reached the coastal trade city of Grimharbor, where he changed his name to Adam McClarrin. Grimharbor was a town rife with crime and corruption, so Adam became a personal investigator, with the goal of curing the city of it's infestation of criminals.

Despite being a professional private investigator, Adam's investigational skills were... lacking, so he joined the party to amass some coin in order to pay his increasing debt to his landlord for his office. Adam soon made enough money and then some, but stuck with the party, as he found allies and friends in each of them. Adam has always had a strange fascination for strange people, and during their travels, Adam "hired" several... colorful characters (often for no pay). Eventually, the party gathered enough funds to purchase a large (albeit decrepit) tavern within Grimharbor, which they called the Jets Bar and Grill. Adam moved his P.I. office to the second floor of the tavern, and the tavern became a home for them all. This did not help Adam's obsession with strange people, he and the party then hired on more peculiar characters.

At the end of his adventures, Adam sought to gain a position of power in Grimharbor, which he quickly received as reward for his amazing accomplishments. Adam was titled Baron of Grimharbor, and recieved the proper resources to weed out the crime and corruption from the town. With only a few years of work, Grimharbor soon became known as one of the safest and cleanest cities. And with this, Adam began to expand the town further out as well, to the point of becoming a city. Because of his great work, Adam was then given the title of Duke and accepted into the nobility. The Elf would preside over the city for centuries to come, as things worked well under his rule, and none cared to challenge his leadership.

Adam quickly discovered The Rainbow Raiders intention the release The Lich King, and soon mobilized to intervene. After discovering that the party intended to kill him upon freeing him, he accompanied them to his chamber to see the task to its completion. But the party ended up deciding to free him, and use him as their master strategist for the upcoming war. Adam allowed this due to a mixture of acceptance and distraction from the situation. Adam then vouched to aid the party however he could in the upcoming war, his loyalty being bought with two bars of gold (one inscribed with his name and one with Jimothy's name, who was deceived into believing was Jimothy's creation, despite Jimothy saying otherwise), and a shiny rock.

He is known as the man of many titles because he has more than a dozen titles, many of which are speculated to have been created by Adam himself. Some of his titles include: The Brain Blaster, The Many Fisted One, Dark Paladin of the Forgotten Light (a title proven to have come from Adam because he "thought it sounded cool"), Judge Jury and Friend, He Who Will Find You, The Wallrunner, Foundation of Justice, Harbour Master, and Grimharbor's Will.

P'noot Etar, The First Immaculate
719 AG - ?

A Loxodon Cleric from the north who worshipped Iroas, the God of Victory. P'noot and his brother Zev was framed for a crime that he did not commit by his own father. P'noot and Zev were then exiled, P'noot was forced to leave behind his wife and infant son, and soon after, Zev disappeared as well. But all of this was soon forgotten when P'noot joined the party, who drank some experimental potions together, causing him to contract Chaos Phage, cursing him to become a Slaad and altering his fighting style to that of a barbarian. P'noot had forgotten his history, but gained a new goal: he wanted to become a Death Slaad.

As a shapechanger, P'noot chose to maintain his guise as a Loxodon, and despite frequently revealing his identity by accident or even purposefully, the party never seemed to notice, whether it be because of a lack of noticing or a refusal to believe. P'noot was the heavy hand of the party, and used his heavily modified battleaxe to dispatch enemies of the party with ease. P'noot merged several objects with his battleaxe and made a weapon that baffled and confused any in the craft. The axe's modifications were as follows: the tusks of his previous mortal body adorned the blades of the axe, the handle was an immovable rod, the head was made of a small cage containing the skull of a monstrous humanoid they had fought, and the entire thing was magically imbued with the ability to fly. In his travels, he ate some hallucinatory moss near the forest town of Roam and met a forgotten god named Kresnic. After singing the God's praises to the town, P'noot managed to convert the entire town and founded the religion, becoming their first Immaculate. Upon having a spiritual revelation at the bottom of The Great Void, P'noot shed his Loxodon disguise and donned the appearance of a human (pictured right) to symbolize his rebirth.

Upon retiring, P'noot left his battleaxe with the believers as a holy artifact, and left into the plane of Limbo, and hasn't been seen since.

Hippolyta Nightshade, Pirate in Life and Death
695 AG - 778 AG

A Tiefling Rogue from the coastal town of Hullbeck as an orphan. There she was kidnapped and adopted by a crew of pirates, who's captain was a dwarf named Egeus. Another child, a Half-Elf named Demetrius was kidnapped and adopted soon after, he became a sort of brother to her. Egeus retired a few years later, and named Demetrius captain, which infuriated Hippolyta as he was younger than her. So she left and stole a ship for herself, which she called The Morning Star, though she had no crew. An Elf from the town of Barnemouth offered a crew, money, and favors in exchange for pirating work. Hippolyta sought the treasure of a long dead pirate named Oberon, though this was made difficult when her ship and crew were stolen by a man named Theseus, landlocking her.

Hippolyta was the deft and nimble hand of the party, though her aim may not have been the best, she knew how to stab the party's foes exactly where they were weak. With the party, she recovered her ship, imprisoned Theseus, and discovered Oberon's treasure. Hippolyta had traveled with several crews in the past, but she had never grown as close to any as she did her adventuring party.

After her adventures of living life on the edge, and several near-death experiences, Hippolyta came to the decision that she should take things easier, especially now that she had the funds to support that lifestyle. And she did just that, she traveled across Amaref, and took in everything the continent had to offer. When it came time to retire, she did so in Grimharbor. She was the first among her party to die, but she did so peacefully, surrounded by all of her friends and loved ones. She had one final request before her passing: she wanted to die on the deck of her ship, The Morning Star, which disappeared the night of her death. Rumors say that Hippolyta Nightshade's ghost still captains her ship, which haunts the seas. And hopeful pirates are still searching for the massive treasure she left behind.

Gurac Rockerdum, the Ever Inconsistent
519 AG -

A Deep Gnome Wizard who worked as a professor at the college of Taernsby. He eventually grew tired and annoyed of teaching the young incompetent mages. So he left the college to pursue a life of adventure to learn more and improve his magic through practice rather than study. His goal was to amass enough wealth and text to open a library and continue his research into the realm of magic.

Early in their adventures, Gurac had a particular interest in taking a gamble on experimental potions who's effects were unknown. These potions had a very evident effect on his physical appearance, causing him to gain horns, feathered forearms, and backward-facing elbows. Then, after their journey to The Great Void, he lost his left arm, which was replaced with a magical prosthetic which was essentially a short range mage hand that constantly projected from the severance. Gurac also had a strange personality to match his strange appearance. His ideologies and general personality would shift as frequently as his accent did. But each of these personalities had one constant: they were always enjoyable (even if prone to debate or detrimental to his own health).

After being rewarded by the king for his accomplishments, Gurac established the library he dreamed of. It came close to rivaling the ancient library of Bibliotheca, and his research would influence the studies of magic for centuries to come. Gurac's name came to be as well-known in the magic community as Tasha or Mordenkainen.

Gurac assisted The Rainbow Raiders in flying to Eden, the City in the Sky with a flying machine that was teleported into the city. There he also revealed that he repaired B1U3. He also stuck around Taernsby to torment the new heroes with his chaotic ways.