House Rules


 * 1) At any point a player can declare that they “know a guy”, at which point that NPC is created, but the DM decides factors such as whether they are friendly, hostile or even dead.
 * 2) A player may choose to gain levels of exhaustion in the place of a spell slot. The amount of exhaustion gained is equal to the level of spell slot used (i.e. a 3rd level spell slot would cause the caster to gain three levels of exhaustion).
 * 3) When rolling for HP, if a player would increase their Hit Point Maximum for less than the fixed number, they may choose to use the fixed number instead.
 * 4) When a player rolls a critical hit, they deal maximum damage plus one additional damage die.
 * 5) A player who has proficiency in any skill can take disadvantage on a check to grant advantage on another party member’s check (primarily intended for Stealth).
 * 6) Light weapons can be used to parry an incoming attack, adding their Dexterity modifier to their AC against a melee weapon attack that would hit them.
 * 7) In order to speed up combat, two players can take their turns in tandem.
 * 8) A failed death save grants a level of exhaustion.
 * 9) Players gain an Ability Score Improvement every even level.