The Daybreak Empire

Daybreak is an exclusively human kingdom that prides itself on its heritage, which dates back to an ancient era long ago where no magic or demihumans existed, and Daybreak strives to return to their roots, with harsh judgment being passed on any demihumans or those who dare practice magic. The national religion of Daybreak is the Sun Faith, worshipping Heliod, God of the Sun. The only use of magic allowed within Daybreak are those who do so through religious means, as those who practice it are seen as “Miracle-Callers”. The Sun Faith is effectively summarized by The Seven Truths, which govern most aspects of their beliefs.

Daybreak soldiers have one primary method of executing captured enemies: they will force them to their knees and make them face toward the sun, then cutting their throat open. They do this in hopes that they soul finds salvation in the sun.

A frequent punishment for those to be executed who are not so dangerous that they death be monitored is to dress those to be executed in Daybreak standards and put onto the front lines unarmed.

The Dawnbringers
The Dawnbringers are the highest ranking soldiers of the holy army, they are entrusted with the important tasks His Radiance would ask of them. Success is expected of them, and success is what they deliver. The Dawnbringers are an impressive sight on the battlefield, as they wear a set of metal wings as they charge into battle on horseback.

The Eclipse
The Eclipse are the spies of Daybreak, planted deep undercover within many factions and organizations. Their name is a reminder that even in darkness, the sun is looming close behind. The Eclipse are most feared for their ability to permanently remove ones spellcasting ability. It is unknown how exactly they are able to do this, as the method is a kept highly secret, what is known is that it is quick and effective.

The Flare
The only non-humans allowed into Daybreak’s ranks are the Flare, a military division which are treated harshly and used mostly for suicide missions as cannon fodder. Most of those that make up the Flare are not there by choice, having joined as slaves or prisoners, they were presented with a choice, join the Flare or be executed. But the Flare is a fate as bad if not worse than death, they are closely watched by a few residing officers, and they are rarely allowed to carry weapons, escape is nearly impossible and if someone were to escape, any platoon shows even an inkling of rebellion or if they show cowardice in battle, their unit is decimated. Decimation means each member takes a random stone from a bag of white stones, 10% of the stones are black, if someone draws a black stone they are beaten to death by the remainder of their platoon. The Flare are numbered on their foreheads with deep marks that leave indents into their skulls, and they are often referred to by number rather than any name.